I'm not that great at c(++) and reverse engineering so it might just stay this way, and also with more reverse engineering making updating slower and more complicated. This is pretty useless in singleplayer because you could just load the mod directly in the game.īut since I'm mostly playing TruckersMP, where sound mods are not supported (which are much better than the base game sounds), this is something I kinda quickly put together after the broken sounds in 1.37 TruckersMP, and then didn't really update it once it worked except for fixing some bugs and making it compatible with the newer versions, so it is pretty basic.Ĭurrently this uses a mix of the telemetry channels provided by the SCS sdk and directly reading values from the game's memory. A telemetry plugin for ATS/ETS2 that includes an FMOD instance so that you can use FMOD sound mods.
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