![]() ![]() Now the scopes do not increase the enemy detection range (they don’t perform the function of a radar).The parameters of the “Neutrino” scope have been changed:.The scope now has a second zoom mode (with minor magnification).The parameters of the “TS-1 Horizon” have been changed:.Each scope-module transfers the viewpoint into itself. ![]() Only 1 scope-module can be mounted on an armoured car. The existing module scopes are still much more efficient than the built-in ones.Īlong with the built-in scopes, we reviewed some of the features of the module scopes:.It is no longer necessary to assign a separate group of weapons for a scope. You can activate the scope with the default key or reconfigure it in your device’s layout settings (gamepad or keyboard).The built-in scope has two magnification modes.It’s not as efficient as the module scopes, but still allows you to zoom the camera on the target and lowers the point of view, which can be useful when shooting at medium range, as well as to compensate for the parallax effect. All armoured vehicles in the game will receive a built-in scope.We have taken your feedback from the previous testing of built-in scopes into account and are ready to present you with the final version of this feature: You can familiarize yourself with all the planned changes in detail on the special test server! Built-in scopes We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not be implemented into the game at all. First, let’s figure out what is going to change. All changes and new features can be tested on a special server. Today we would like to present to you all balance changes that are currently planned for the upcoming update. ![]()
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